How to set-up a One Pod Beam Timing Gate
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Place the pods (gates) on the field
Set each pod down in the order you want the athlete to run through (Gate 1, Gate 2, Gate 3, etc.). Leave enough space so each gate can clearly “see” the athlete without people or equipment in the way. -
Add the gates in the app and choose the order
In the app, add each gate, then arrange the sequence using drag and drop. This sequence is the order the system will listen for triggers. -
Activate the proximity sensor mode
Turn on the proximity sensor for the sequence. This enables the “single-beam / reflector-less” gate behavior, where each gate is waiting for the athlete to enter its detection zone. -
Understand what a single-beam (reflector-less) gate means
A single-beam gate uses the pod’s IR sensor to detect when an athlete enters a defined detection zone in front of it—no reflector or second post is needed. Instead of “breaking a beam” between two points, the pod detects presence within its IR range. -
Confirm each gate is set up correctly (visual indicator)
Next to each gate in the app, you’ll see a status indicator showing whether it has been successfully set up. Make sure all gates show as ready before testing. -
Verify the detection zone in the exact spot you want to trigger
Stand where you want the athlete to be detected (the “trigger point”). When you step into the detection zone, the pods will turn red, confirming the sensor is detecting you. If they turn red too early/late, adjust the pod position and repeat until it triggers exactly where you want. -
Run the sequence
When a gate is deactivated (triggered), the next gate in the sequence automatically activates. -
Repeat triggers if needed
The same gate can be deactivated multiple times if your drill requires repeated entries into the same zone (for example, shuttle patterns or repeated touches at one station).
Extra tips: keep the sensor “line of sight” clear (avoid cones/players crossing close to the pod), and do a quick walk-through before athletes start to ensure each gate turns red at the intended trigger point.